Dither: you can choose a method of dithering here – dithering is a method of placing pixels in a way that will create illusion of more colors, than are actually present.If the transparency checkbox is ticked, the matte color will be placed beneath the non opaque pixels, and fully transparent ones will have the transparent color. Matte: if you’re converting an image with transparent and semi-transparent pixels, you can choose a color which will serve as a background for the image.Transparency: leaving this option ticked will make sure that one of the color slots in your palette will be a transparent color.This can be pretty useful and can be used to augment the automatic conversion process. There’s some default options like black & white, primaries (A set of few colors with either 0, or 255 in their RGB values), web (The 216 web colors), and custom option which lets you define forced colors manually. Forced colors: those colors will be present in your palette, no matter the conversion method, etc.You can set it anywhere between 0 and 256. This option is enabled when you convert your image into a new, generated palette. Previous: converts the image to the last palette used in the indexed color dialog – it doesn’t matter if it was a new palatte generated by Photoshop, one made by hand or one that you loaded from external file. PAL files are a different format and cannot be read by Photoshop! PAL format – despite the same extension, the Paint Shop Pro. ACO format (the colors from the swatches palette can be saved and loaded in this format) or the Microsoft Palette. Custom: this opens the color table dialog which allows you to define the whole pallete by hand, or import an already created one (loading the palette of the game you’re doing art for, for example), or save one.Master (perceptive, selective, adaptive): in general, the same as above, except it takes all open documents/images into account, while calculating the palette.
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